File: /home/cafsindia/snap.cafsinfotech.in/node_modules/gl-matrix/cjs/common.js
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.setMatrixArrayType = setMatrixArrayType;
exports.toRadian = toRadian;
exports.equals = equals;
exports.RANDOM = exports.ARRAY_TYPE = exports.EPSILON = void 0;
/**
* Common utilities
* @module glMatrix
*/
// Configuration Constants
var EPSILON = 0.000001;
exports.EPSILON = EPSILON;
var ARRAY_TYPE = typeof Float32Array !== 'undefined' ? Float32Array : Array;
exports.ARRAY_TYPE = ARRAY_TYPE;
var RANDOM = Math.random;
/**
* Sets the type of array used when creating new vectors and matrices
*
* @param {Float32ArrayConstructor | ArrayConstructor} type Array type, such as Float32Array or Array
*/
exports.RANDOM = RANDOM;
function setMatrixArrayType(type) {
exports.ARRAY_TYPE = ARRAY_TYPE = type;
}
var degree = Math.PI / 180;
/**
* Convert Degree To Radian
*
* @param {Number} a Angle in Degrees
*/
function toRadian(a) {
return a * degree;
}
/**
* Tests whether or not the arguments have approximately the same value, within an absolute
* or relative tolerance of glMatrix.EPSILON (an absolute tolerance is used for values less
* than or equal to 1.0, and a relative tolerance is used for larger values)
*
* @param {Number} a The first number to test.
* @param {Number} b The second number to test.
* @returns {Boolean} True if the numbers are approximately equal, false otherwise.
*/
function equals(a, b) {
return Math.abs(a - b) <= EPSILON * Math.max(1.0, Math.abs(a), Math.abs(b));
}
if (!Math.hypot) Math.hypot = function () {
var y = 0,
i = arguments.length;
while (i--) {
y += arguments[i] * arguments[i];
}
return Math.sqrt(y);
};