File: /home/cafsindia/snap.cafsinfotech.in/node_modules/mapbox-gl/src/shaders/fill_outline.vertex.glsl
attribute vec2 a_pos;
uniform mat4 u_matrix;
uniform vec2 u_world;
varying vec2 v_pos;
#pragma mapbox: define highp vec4 outline_color
#pragma mapbox: define lowp float opacity
void main() {
#pragma mapbox: initialize highp vec4 outline_color
#pragma mapbox: initialize lowp float opacity
gl_Position = u_matrix * vec4(a_pos, 0, 1);
v_pos = (gl_Position.xy / gl_Position.w + 1.0) / 2.0 * u_world;
#ifdef FOG
v_fog_pos = fog_position(a_pos);
#endif
}