File: /home/cafsindia/snap.cafsinfotech.in/node_modules/mapbox-gl/src/shaders/fill_pattern.fragment.glsl
uniform vec2 u_texsize;
uniform sampler2D u_image;
varying vec2 v_pos;
#pragma mapbox: define lowp float opacity
#pragma mapbox: define lowp vec4 pattern
void main() {
#pragma mapbox: initialize lowp float opacity
#pragma mapbox: initialize mediump vec4 pattern
vec2 pattern_tl = pattern.xy;
vec2 pattern_br = pattern.zw;
vec2 imagecoord = mod(v_pos, 1.0);
vec2 pos = mix(pattern_tl / u_texsize, pattern_br / u_texsize, imagecoord);
vec4 out_color = texture2D(u_image, pos);
#ifdef LIGHTING_3D_MODE
out_color = apply_lighting(out_color);
#endif
#ifdef FOG
out_color = fog_dither(fog_apply_premultiplied(out_color, v_fog_pos));
#endif
gl_FragColor = out_color * opacity;
#ifdef OVERDRAW_INSPECTOR
gl_FragColor = vec4(1.0);
#endif
}