File: //home/cafsindia/snap.cafsinfotech.in/node_modules/mapbox-gl/src/shaders/fill_outline.fragment.glsl
varying vec2 v_pos;
#pragma mapbox: define highp vec4 outline_color
#pragma mapbox: define lowp float opacity
void main() {
#pragma mapbox: initialize highp vec4 outline_color
#pragma mapbox: initialize lowp float opacity
float dist = length(v_pos - gl_FragCoord.xy);
float alpha = 1.0 - smoothstep(0.0, 1.0, dist);
vec4 out_color = outline_color;
#ifdef LIGHTING_3D_MODE
out_color = apply_lighting(out_color);
#endif
#ifdef FOG
out_color = fog_dither(fog_apply_premultiplied(out_color, v_fog_pos));
#endif
gl_FragColor = out_color * (alpha * opacity);
#ifdef OVERDRAW_INSPECTOR
gl_FragColor = vec4(1.0);
#endif
}